DRAIN NEON (Unlocked during the Prologue mission) | ||
Upgrades | Cost | Description |
Neon Drain Capacity I | 3 SP | Increase Neon cap 25% |
Neon Drain Capacity II | 4 SP | Increase Neon cap 50% |
Neon Drain Capacity III | 5 SP | Increase Neon cap 75% |
Neon Drain Capacity IV | 6 SP | Maximum Neon capacity |
NEON BOLT (Unlocked during the Prologue mission) | ||
Upgrades | Cost | Description |
Rapid Fire | 5 SP | Fire an automatic stream of Neon bolts. |
Extended Clip | 11 SP | Rapid Fire for 50% longer. |
UNLEASHED AIBILITY (Unlocked after completing all Story missions) | ||
UltraViolent Light | 11 SP | Rapid Fire for an additional 50% longer. |
LIGHT SPEED (Unlocked during the Prologue mission) | ||
Upgrades | Cost | Description |
Photon Jump | 1 SP | Jump great distances at the end of a Light Speed run. |
Air Dash | 8 SP | Use Neon to dash forward while in the air. |
Extended Cloud Boost | 11 SP | Extend a boosted Air Dash by 50%. |
Double Air Dash | 13 SP | Use Air Dash twice per jump. |
MELEE (Unlocked during the Prologue mission) | ||
Upgrades | Cost | Description |
Melee Finisher | 4 SP | Take down an enemy in a single blow after using a melee combo |
More Finishers | 8 SP | Increase MF capacity to 2 |
Dash Strike (unlocked after Beta Arena mission) | 10 SP | Dash towards an enemy, then melee them to trap them in a stasis bubble. |
Max Finisher Capacity | 11 SP | Increase MF capacity to 3 |
Dash Strike Recharge | 12 SP | Recharge Finisher ammo by hitting an enemy with Dash Strike. |
UNLEASHEDABILITY (Unlocked after completing all Story missions) | ||
Mega Finisher | 14 SP | Finishers create explosions that damages other enemies |
LASER FOCUS (Unlocked during the Prologue mission) | ||
Upgrades | Cost | Description |
Enhanced Focus | 8 SP | Time slows by an additional 50%. |
Extended Focus | 10 SP | Time slows for a longer period while using focus. |
Weak Poin Recharge | 11 SP | Hitting an enemy in their weak poin recharges the Focus meter by 50%. |
UNLEAHSED ABILITIES (Unlocked after completing all Story missions) | ||
Enslave | 12 SP | Weakpoint takedowns cause enemies to fight for Fetch. |
Extended Captivity | 12 SP | Enslaved enemies fight for a longer amount of time. |
STASIS BLAST (Unlocked during the Beta Arena mission) | ||
Upgrades | Cost | Description |
Charged Blast | 8 SP | Charge a Stasis Blast to send it 3x farther. |
Extended Bubble | 11 SP | Extend the duration of the Stasis bubble. |
Hypercharged Bubble | 12 SP | Charged Blasts travel 50% further. |
Longer Blast | 14 SP | Uncharged Stasis Blasts travel 50% further. |
UNLEASHED ABILITY (Unlocked after completing all Story missions) | ||
Volatile Stasis | 15 SP | Enemies trapped in Stasis take 2x damage, and if the enemy is defeated in Stasis, the bubble explodes. |
HOMING MISSILES (Unlocked after the Gamme Arena mission) | ||
Upgrades | Cost | Description |
Larger Salvo | 10 SP | 30% more missiles per salvo |
More Missile Ammo | 11 SP | Increase ammo capacity to 3 |
Massive Salvo | 12 SP | 60% more missiles per salvo |
Max Missile Ammo | 14 SP | Increase ammo capacity to 4 |
Insane Salvo | 15 SP | Doubles the amount of missiles fired per salvo. |
UNLEASHED ABILITY (Unlocked after completing all Story missions) | ||
Heavy Detonation | 15 SP | Missile explosions do extra damage and launch enemies into the air. |